Now, as we installed the CoD Tools for Blender, now we have. That should be normal for Call of DutyĪs next we export the model to. Now, you see there Scale: X,Y,Z is 1.000 (this is the normal size, but not for call of duty) We want to make it bigger, so we click left on the Object button Do a right click on the chair to have it as yellow. You see, its orange (selected all), now we want only select the chair. Now you can see your model ( it's now too small ) Then press on "Save As Default" to have it everytime.Ĭlick on File -> Import -> Wavefront (.obj)Īnd locate it on your Desktop path to open the chair.obj and open it. Then click on the right the Button, to make a mark. Now click left on the > to show the details Now you have to locate in your desktop, where the zip file is saved. Now you have to install in Blender the CoD Tools.Īs next, click down on "Install Add-On." Press A to select all ( A second time will unselect all ) If you see, there is a Block, with camera, we don't need it, so we delete it.ġ. If you open the lt6v8f2yxa-chair.7z file ( With WinRAR ), then you will see this files in it: Install it, if you haven't got WinRAR and if you have it already, then don't install it again.ĭownload it, you will get a. If you can't download it form here, please find in google for an other Download link. You will need the CoD Tools for exporting CoD Models. If you can't Download Blender, then please find on google a Download which works.ĭownload it and install it ( Do not Install it if you have Blender already ) Install it, and you will get in your Call of Duty 2 path a new Folder "bin"ĭo not install it, if you have already installed it. Xmodel_model.WriteFile_Raw(output_name + ".xmodel_export", xmodel_version)įile "C:\Users\X\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\birdman_xmodel_tools\P圜oD\ xmodel.py ", line 737, in WriteFile_RawįileNotFoundError: No such file or directory: '//xmodel exports\\crane1\\crane_folded.xmodel_export'Īny advice you can give would be huge.I want to show you how you can make your own models in Call of Duty 2!įor that tutorial, you will need some specially programs. Python: Traceback (most recent call last):įile "C:\Users\X\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\birdman_xmodel_tools\_init_.py", line 67, in executeĮxport_xmodel(dir, invert_normals, version, triangulate mesh)įile "C:\Users\X\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\birdman_xmodel_tools\_init_.py", line 156, in export_xmodel i have a material applied to my object and i'm still getting this error every time i try exporting: This is perfect for my cod4 map i'm making, thank you! but i'm having trouble exporting. Simply go to /r/CODZombies or set the Redesign as your default experience in preferences. Redesignįor the best /r/CODZombies experience, consider using the Reddit Redesign! The Moderators are not affiliated with, nor are their actions influenced, encouraged, or condoned by Activision-Blizzard or their subsidiaries. The Moderators reserve the right to remove any submission deemed detrimental to the subreddit. r/CODZombies is the developer-supported, community-run subreddit for the Call of Duty Zombies community.Ĭall of Duty Zombies is a first-person shooter co-op mode developed by Treyarch, Infinity Ward, and Sledgehammer Games and published by Activision.įor full descriptions and examples, visit our Rules wiki.
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